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	<title>Tony Fendall &#187; Component</title>
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	<link>http://blog.tonyfendall.com</link>
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		<title>How to Draw in Flex</title>
		<link>http://blog.tonyfendall.com/2010/02/how-to-draw-in-flex/</link>
		<comments>http://blog.tonyfendall.com/2010/02/how-to-draw-in-flex/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 04:27:17 +0000</pubDate>
		<dc:creator>Tony Fendall</dc:creator>
				<category><![CDATA[Flex]]></category>
		<category><![CDATA[Component]]></category>
		<category><![CDATA[Drawing]]></category>
		<category><![CDATA[Example]]></category>

		<guid isPermaLink="false">http://blog.tonyfendall.com/?p=20</guid>
		<description><![CDATA[ Eye candy is an important, if often over looked, part of any Flex application.&#160; Unfortunately for me, I am much more of a developer than a designer and this has often left me with the short end of the eye candy stick.
The strength of being a developer however is in the custom functionality we [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.tonyfendall.com/2010/02/how-to-draw-in-flex/"><img style="border-right-width: 0px; margin: 0px 10px 10px 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="pencil" border="0" alt="pencil" align="left" src="http://blog.tonyfendall.com/wp-content/uploads/pencil_thumb.png" width="173" height="206" /></a> Eye candy is an important, if often over looked, part of any Flex application.&#160; Unfortunately for me, I am much more of a developer than a designer and this has often left me with the short end of the eye candy stick.</p>
<p>The strength of being a developer however is in the custom functionality we can add.&#160; Recently I have put together a DrawableOverlay Flex component which can be used to allow the user to annotate/draw on any part of the application.</p>
<p>    <span id="more-20"></span>
<p>The example application below shows how this component works in practice.&#160; The DrawableOverlay component can be placed over any other components in the application (in this case a Image and a Container) and the user is then able to annotate anywhere within the DrawableOverlay area.</p>
<p align="left"><strong>Try it Out:</strong></p>
<p>   	<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" id="Drawing" width="100%" height="300" codebase="http://fpdownload.macromedia.com/get/flashplayer/current/swflash.cab"><param name="movie" value="http://examples.tonyfendall.com/drawing_v1/Main.swf" /><param name="quality" value="high" /><param name="bgcolor" value="#FFFFFF" /><param name="allowScriptAccess" value="sameDomain" /><embed src="http://examples.tonyfendall.com/drawing_v1/Main.swf" quality="high" bgcolor="#FFFFFF" width="100%" height="300" name="${application}" align="middle" play="true" loop="false" quality="high" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer"></embed></object> </p>
<p><a href="http://examples.tonyfendall.com/drawing_v1/srcview/">The full source code is available here</a>.&#160; Feel free to take it and use it in any way which us useful to you.&#160; Come back soon to see me extend this simple example to show off some of the things which are possible.</p>
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