Back in February 2008 I wrote an application called PostACard which ended up winning the 360|Flex API Contest. I’m really proud of what I was able to create (less than 20 hours total development time) and I have always wanted to go back to it and see if I can extend it further.
Recently I have been playing around with the source code some more and in particular have been trying to see if I could reuse the movable component libraries I wrote. As part of this I have tidied the code up a bit and have extracted it from the rest of the application. Check out the demo below.
Continue reading Dynamic UI Components (with source)
The demo below came from a technical challenge I set myself a few weekends ago. I often like to set myself small challenges like this… I guess it’s kind of like doing a cross word puzzle.
The challenge this week was to accurately simulate the movements of a car in 2D. Most people don’t realize this, but when a car turns it is rotating about a point outside itself, and that point is perpendicular to the wheels. It’s a little hard to explain, but if you check out the demo below then it all should become clear.
Continue reading Accurate Car Simulation in Flex
Eye candy is an important, if often over looked, part of any Flex application. Unfortunately for me, I am much more of a developer than a designer and this has often left me with the short end of the eye candy stick.
The strength of being a developer however is in the custom functionality we can add. Recently I have put together a DrawableOverlay Flex component which can be used to allow the user to annotate/draw on any part of the application.
Continue reading How to Draw in Flex